Projection mapping is used to enhance existing manuals with indexical reference (pointing out machine parts, for instance). Support technician is available for remote consultation using voice communication, remote pointing and optional video feed from site.
While in the changing room, familiar sentences constructed by social normativity appear, so the one changing finds themselves confronted with the emotions connected to the norms. The concept includes an engaging platform accessed via QR code right outside of the changing room, inviting you to change the experience for the next one going in there, being part of the movement and empowering who comes after.
Story board is mapped on the display surface. Each frame sequence is activated by hand touch and projects light ripples along with audio narration. It could either project animation on the surface. If ipad or mobile phone is hovered upon each frame, it will augment it by showing animated movie clip. Also it will let user to change backgrounds, add emotions and comment on the frames. It also reveal creative process and artist info if hovered upon the “Process“ area and “Comments“ area will provide a comments form for the visitors to send in.
Context Visually impaired people navigating unfamiliar environments. Design concept Major objects and walls in the environment are sonified to facilitate navigation and manipulation. Objects announce themselves in voice as the user scans a scene; walls make sounds as they are approached. Wayfinding is provided by repeating “follow me” in the […]
By augmenting the missing limb visually and using "myoelectric sensors connected to the stump of the missing limb, the patient could control the virtual arm with brain impulses, exactly as the brain controls limbs in the real world."
Stories are embedded in a wall with interesting graphical images drawn on it. A cup shaped listening device is placed on graphic shapes to activate a unique story and light up the drawing with projection mapping. People can record own stories and leave at the wall.
Augmented reality game where users create, customize and grow their own virtual creatures and interact with them on daily basis.Victor Weber wears this "nano retina technology" in his eyes and through that he plays with his beast and his little girl Anna plays with her pet Blooby.
Use your smartphone to catch digital Pokémon's that can appear in your surroundings. It has an AR mode that lets you see the Pokémon placed on the physical environment through the camera and get easier to catch.
A designated wall in your home where you display your personal belongings and memories is also a place for a window into your distant family’s living space. As you approach the wall and start interacting with the person on the other side, the projection view expands and takes up the whole wall.
Passage leading towards Stadsmuseum Norrkoping has large displays of old factory pictures. If the reality is enhanced by cranking sounds of factory tools, digital graphics as short movie clips activated on interaction within close proximity, projected pattern appears and form illuminated floral scroll. Factory chimney blows puff of smoke cloud as visitor interacts within the zone.
Everything is automated with different sensing technologies and digital controls. Almost no physical contact between the home and the people living in it. Feels like a 1990s notion of "smart" homes. Today, smart could mean other things, such as helping reduce energy consumption.
A camera monitors a section of a greenhouse and feeds the images to a system capable of determining if the plants are healthy or not. Currently there are for example sensors to automatically tell if the plants are too dry but this takes in the whole plants' appearance, including diseased leaves etc. If a section is deemed to have unhealthy plants, the light changes in that area to make the caretakers aware of the problem without having to go look at a terminal or getting intrusive alerts.
Context switching is very costly from a cognitive point of view, however especially in open office settings, it is hard to know when someone is in the middle of something or if it's OK to ask them questions. Here is an indicator light, showing if someone can be disturbed or not. The light can show different colours indicating "busyness level". It can either be controlled manually or linked to applications on your computer.
A 250 m long, 30 m wide screen is placed at the center of the shopping mall. It serves several purposes at the same time; architectural concept binding the space together with entertainment, information, and illumination elements.
When you approach your fridge it becomes transparent, letting you peek inside without opening the door. Additional information about the products is displayed making you aware of what has been automatically ordered, expiration dates, or food that has been “reserved” for Sunday dinner.
This idea intends to use projections to communicate information about sustainability topics at intended places. The images below show one idea on how to communicate a message of 'water is precious, don't keep it running', on the basin where sticker is not suitable at all.
A printed advertisement that sparks curiosity. Using a phone a magazine reader can view the (missing) advertised shoe from different angles (and even switch between different shoe designs.) The printed advertisement goes beyond its two dimensions and comes alive through a screen.
The use of the light balloons helps to redraw and help us imagine history for those of us who were never able to see it. These light balloons in a way help create a design space through the whole city that can experienced different ways from different places. For instance the experience and scale of the space would be thought of differently from a viewer from an airplane window and also someone walking through the streets.
Context A traveler in a taxi, or on any other public commuting ride to get familiar with a new place. Design concept While you are taking a taxi towards your destination and you are casually looking through the window, relevant information will be displayed. Experiential qualities and related concepts Hybrid, […]
As a simulation of events following a major accident is unfolded by an instructor, the participants in training manipulate the physical model of a hospital ward with representations of patients and of medical care resources.
Overlaying a suitably abstracted rendering of people's traces gives a sense of where the action is. Data from your friends yields a socially grounded heat map, whereas a broad data collection provides more of a general overview.