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Augmented Information Spaces

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Home » Canonical Examples » Geocaching
Canonical Examples

Geocaching

Published 15th May 2018

Context

The context. 

Design concept

The concept.

Experiential qualities and related concepts

The experiential qualities.

Augmentation modality

The augmentation modality.

Technical options

Technical options.

Prototyping techniques

Prototyping techniques.

Source

The source
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Authors name

  • exertion
  • locative serendipity
  • performative
  • sociality

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Published 15th May 2018

Interactive CPR Simulator

Enhancing a simulated training situation with a projected environmental context and providing real-time feedback regarding to users actions, in order to improve the learning experience.

Published 8th April 2019

Interactive Fishing Party

Projection on a controlled fountain waterscreen of full-length 260m. Use your smartphone as a fishing reel and join forces with other participants, spin you reel round and round to haul in a fish. If you are successful the fish appears in your smartphone.

Published 21st May 2018

Domestic co-presence

A designated wall in your home where you display your personal belongings and memories is also a place for a window into your distant family’s living space. As you approach the wall and start interacting with the person on the other side, the projection view expands and takes up the whole wall.

Published 30th May 2018

Augmented storyboard

Story board is mapped on the display surface. Each frame sequence is activated by hand touch and projects light ripples along with audio narration. It could either project animation on the surface. If ipad or mobile phone is hovered upon each frame, it will augment it by showing animated movie clip. Also it will let user to change backgrounds, add emotions and comment on the frames. It also reveal creative process and artist info if hovered upon the “Process“ area and “Comments“ area will provide a comments form for the visitors to send in.

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Tags

affective atmosphere calm collaborative control critical embodiment exertion fluency focus hybrid immersion locative serendipity organic overview performative peripheral awareness personal place-specific seductive sociality sublime trustworthy visibility

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MSc Design, 2018

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