A camera monitors a section of a greenhouse and feeds the images to a system capable of determining if the plants are healthy or not. Currently there are for example sensors to automatically tell if the plants are too dry but this takes in the whole plants' appearance, including diseased leaves etc. If a section is deemed to have unhealthy plants, the light changes in that area to make the caretakers aware of the problem without having to go look at a terminal or getting intrusive alerts.
Context switching is very costly from a cognitive point of view, however especially in open office settings, it is hard to know when someone is in the middle of something or if it's OK to ask them questions. Here is an indicator light, showing if someone can be disturbed or not. The light can show different colours indicating "busyness level". It can either be controlled manually or linked to applications on your computer.
A 250 m long, 30 m wide screen is placed at the center of the shopping mall. It serves several purposes at the same time; architectural concept binding the space together with entertainment, information, and illumination elements.
When you approach your fridge it becomes transparent, letting you peek inside without opening the door. Additional information about the products is displayed making you aware of what has been automatically ordered, expiration dates, or food that has been “reserved” for Sunday dinner.
The use of smells and temperature changes in a space or objects, can greatly enhance the atmosphere of the space and thereby the experience of the people in it.
"SkyView brings stargazing to everyone. Simply point your iPhone, iPad, or iPod at the sky to identify stars, constellations, planets, satellites, and more!"
This idea intends to use projections to communicate information about sustainability topics at intended places. The images below show one idea on how to communicate a message of 'water is precious, don't keep it running', on the basin where sticker is not suitable at all.
Signage information is projected on walls and other architectural surfaces in ways that blend as deeply as possible with the physical surface materials.
A printed advertisement that sparks curiosity. Using a phone a magazine reader can view the (missing) advertised shoe from different angles (and even switch between different shoe designs.) The printed advertisement goes beyond its two dimensions and comes alive through a screen.
The use of the light balloons helps to redraw and help us imagine history for those of us who were never able to see it. These light balloons in a way help create a design space through the whole city that can experienced different ways from different places. For instance the experience and scale of the space would be thought of differently from a viewer from an airplane window and also someone walking through the streets.
The singer's dress looked like it integrated in the stage. Animations were projected onto the dress and the stage and it changed the ambience according to the mood of the song.
Context A traveler in a taxi, or on any other public commuting ride to get familiar with a new place. Design concept While you are taking a taxi towards your destination and you are casually looking through the window, relevant information will be displayed. Experiential qualities and related concepts Hybrid, […]
As a simulation of events following a major accident is unfolded by an instructor, the participants in training manipulate the physical model of a hospital ward with representations of patients and of medical care resources.
Using responsive thermo-bimetals that "breathe" to heat or cool a building, Doris Sung is making architecture more lifelike and environmentally friendly.
By integrating displays thoughtful into cities and matching their purpose with exactly the needed solutions, they become ambient. Not using (moving) screens supports the ambient character.
Enhancing a simulated training situation with a projected environmental context and providing real-time feedback regarding to users actions, in order to improve the learning experience.
Energy consumption of objects, that can be perceived in an 'ambient display' through light representing and making visible the actual flow of electricity.