Paint-O-Rama

 

Context

A domestic or school environment

Design concept

A room-sized paint app featuring interactive games such as catch-the-dot.

Experiential qualities and related concepts

Collaborative, embodiment, exertion, hybrid, performative, sociality.

Augmentation modality

Visual.

Technical options

Video analysis, overhead projection, tangible interaction.

Prototyping techniques

Wizard of Oz experiential prototyping with props and overhead projection.

Note: The most interesting insight from this project was that the Wizard-of-Oz setup with a young boy “painting” and his father operating the paint program proved to be a highly engaging environment for collaborative play in itself, where more people engaged and new forms of play were invented on the spot.

Source

Student work from MSc Interaction Design, Malmö University, ca 2003.