immersion
A paper workbook with handheld AR augmentations of moving media and interactive exercises to teach about the solar system.
Pre-generated projection combined with live singing performance re-creating scenes from the original animation movie, resulting in a smooth visual “interaction” between the actress and the computer graphics on a theatre stage.
Interact with sound as a new medium. Visual projections match the wavelength of the sounds and take into account the physical environment. Interacting with the visual projections changes the sound.
Augmented reality game where users create, customize and grow their own virtual creatures and interact with them on daily basis.Victor Weber wears this "nano retina technology" in his eyes and through that he plays with his beast and his little girl Anna plays with her pet Blooby.
Synapses consists of interactive visualization program. The program projects on the floor and walls of room making it alive depending on how visitors move, activate sound and light.
A designated wall in your home where you display your personal belongings and memories is also a place for a window into your distant family’s living space. As you approach the wall and start interacting with the person on the other side, the projection view expands and takes up the whole wall.
The use of smells and temperature changes in a space or objects, can greatly enhance the atmosphere of the space and thereby the experience of the people in it.
Choreographed hybrid performance with human actor, physical objects and virtual form on "the principles of magic."
Changing/enhancing an experience (drawing specifically on high initial emotional arousal, and on multimodal synergy).
The singer's dress looked like it integrated in the stage. Animations were projected onto the dress and the stage and it changed the ambience according to the mood of the song.
Enhancing a simulated training situation with a projected environmental context and providing real-time feedback regarding to users actions, in order to improve the learning experience.