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Augmented Information Spaces

selected examples for your design inspiration
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Home » Canonical Examples » Geocaching
Canonical Examples

Geocaching

Published 15th May 2018

Context

The context. 

Design concept

The concept.

Experiential qualities and related concepts

The experiential qualities.

Augmentation modality

The augmentation modality.

Technical options

Technical options.

Prototyping techniques

Prototyping techniques.

Source

The source
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Authors name

  • exertion
  • locative serendipity
  • performative
  • sociality

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Published 30th May 2018

Augmented storyboard

Story board is mapped on the display surface. Each frame sequence is activated by hand touch and projects light ripples along with audio narration. It could either project animation on the surface. If ipad or mobile phone is hovered upon each frame, it will augment it by showing animated movie clip. Also it will let user to change backgrounds, add emotions and comment on the frames. It also reveal creative process and artist info if hovered upon the “Process“ area and “Comments“ area will provide a comments form for the visitors to send in.

Published 15th May 2018

Membrane: Screen made of fabric

Redefining touch interaction as more of a living organism than a piece of hidden technology.

Published 21st May 2018

Future gym

Building an augmented school gymnasium for technology-assisted teaching.

Published 31st March 2020

ConnectiFrame

Someone remote sends a picture from their daily life, the picture appears pixelated in a frame, needs to be touched to reveal itself fully.

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Tags

affective atmosphere calm collaborative control critical embodiment exertion fluency focus hybrid immersion locative serendipity organic overview performative peripheral awareness personal place-specific seductive sociality sublime trustworthy visibility

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MSc Design, 2018

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