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Augmented Information Spaces

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Home » Canonical Examples » Geocaching
Canonical Examples

Geocaching

Published 15th May 2018

Context

The context. 

Design concept

The concept.

Experiential qualities and related concepts

The experiential qualities.

Augmentation modality

The augmentation modality.

Technical options

Technical options.

Prototyping techniques

Prototyping techniques.

Source

The source
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Authors name

  • exertion
  • locative serendipity
  • performative
  • sociality

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Published 2nd April 2019

AR in London Tube App

A mobile app projects 3d signs of particular locations of interest – restaurants, bike rental spots, subway entrances, etc. onto the user’s screen. The app also measures how far the user is from the particular sight. By downloading packs for different types of locations, the user can expand the amount of information the app relays to them.

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RideOn: AR ski goggles

Navigate the slopes, record videos and take pictures and interact with fellow riders, even play games.

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Mediated Body

Engaging strangers in intimate, performative social play — a step towards Homo Explorens.

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Office availability indicator

Context switching is very costly from a cognitive point of view, however especially in open office settings, it is hard to know when someone is in the middle of something or if it’s OK to ask them questions. Here is an indicator light, showing if someone can be disturbed or not. The light can show different colours indicating “busyness level”. It can either be controlled manually or linked to applications on your computer.

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Tags

affective atmosphere calm collaborative control critical embodiment exertion fluency focus hybrid immersion locative serendipity organic overview performative peripheral awareness personal place-specific seductive sociality sublime trustworthy visibility

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MSc Design, 2018

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