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Stories are embedded in a wall with interesting graphical images drawn on it. A cup shaped listening device is placed on graphic shapes to activate a unique story and light up the drawing with projection mapping. People can record own stories and leave at the wall.
A mobile app projects 3d signs of particular locations of interest – restaurants, bike rental spots, subway entrances, etc. onto the user’s screen. The app also measures how far the user is from the particular sight. By downloading packs for different types of locations, the user can expand the amount of information the app relays to them.
Enhancing a simulated training situation with a projected environmental context and providing real-time feedback regarding to users actions, in order to improve the learning experience.
Use your smartphone to catch digital Pokémon’s that can appear in your surroundings. It has an AR mode that lets you see the Pokémon placed on the physical environment through the camera and get easier to catch.