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Home » Canonical Examples » Geocaching
Canonical Examples

Geocaching

Published 15th May 2018

Context

The context. 

Design concept

The concept.

Experiential qualities and related concepts

The experiential qualities.

Augmentation modality

The augmentation modality.

Technical options

Technical options.

Prototyping techniques

Prototyping techniques.

Source

The source
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  • exertion
  • locative serendipity
  • performative
  • sociality

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Context switching is very costly from a cognitive point of view, however especially in open office settings, it is hard to know when someone is in the middle of something or if it’s OK to ask them questions. Here is an indicator light, showing if someone can be disturbed or not. The light can show different colours indicating “busyness level”. It can either be controlled manually or linked to applications on your computer.

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Hybrid scenography

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Strange Beasts

Augmented reality game where users create, customize and grow their own virtual creatures and interact with them on daily basis.Victor Weber wears this “nano retina technology” in his eyes and through that he plays with his beast and his little girl Anna plays with her pet Blooby.

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Grow

Design-based light recipe that shines vertically across 20,000m2 of farmland with leek (Allium porrum).

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Tags

affective atmosphere calm collaborative control critical embodiment exertion fluency focus hybrid immersion locative serendipity organic overview performative peripheral awareness personal place-specific seductive sociality sublime trustworthy visibility

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MSc Design, 2018

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