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Augmented Information Spaces

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Home » Canonical Examples » Geocaching
Canonical Examples

Geocaching

Published 15th May 2018

Context

The context. 

Design concept

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Experiential qualities and related concepts

The experiential qualities.

Augmentation modality

The augmentation modality.

Technical options

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Prototyping techniques

Prototyping techniques.

Source

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  • exertion
  • locative serendipity
  • performative
  • sociality

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Published 21st May 2018

Augmented facade

Passage leading towards Stadsmuseum Norrkoping has large displays of old factory pictures. If the reality is enhanced by cranking sounds of factory tools, digital graphics as short movie clips activated on interaction within close proximity, projected pattern appears and form illuminated floral scroll. Factory chimney blows puff of smoke cloud as visitor interacts within the zone.

Published 21st May 2018

Domestic co-presence

A designated wall in your home where you display your personal belongings and memories is also a place for a window into your distant family’s living space. As you approach the wall and start interacting with the person on the other side, the projection view expands and takes up the whole wall.

Published 15th May 2018

Implicit coordination in a training simulation

As a simulation of events following a major accident is unfolded by an instructor, the participants in training manipulate the physical model of a hospital ward with representations of patients and of medical care resources.

Published 1st October 2019

21 Swings

Each swing triggers musical notes when used, but certain melodies appear only when the three swings in a group move in a synchronized way.

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Tags

affective atmosphere calm collaborative control critical embodiment exertion fluency focus hybrid immersion locative serendipity organic overview performative peripheral awareness personal place-specific seductive sociality sublime trustworthy visibility

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MSc Design, 2018

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