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Augmented Information Spaces

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Home » Canonical Examples » Geocaching
Canonical Examples

Geocaching

Published 15th May 2018

Context

The context. 

Design concept

The concept.

Experiential qualities and related concepts

The experiential qualities.

Augmentation modality

The augmentation modality.

Technical options

Technical options.

Prototyping techniques

Prototyping techniques.

Source

The source
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  • exertion
  • locative serendipity
  • performative
  • sociality

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Passage leading towards Stadsmuseum Norrkoping has large displays of old factory pictures. If the reality is enhanced by cranking sounds of factory tools, digital graphics as short movie clips activated on interaction within close proximity, projected pattern appears and form illuminated floral scroll. Factory chimney blows puff of smoke cloud as visitor interacts within the zone.

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Mapping or shaping a surface in three dimensions with dynamic visual (and audio?) feedback.

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Strange Beasts

Augmented reality game where users create, customize and grow their own virtual creatures and interact with them on daily basis.Victor Weber wears this “nano retina technology” in his eyes and through that he plays with his beast and his little girl Anna plays with her pet Blooby.

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Tags

affective atmosphere calm collaborative control critical embodiment exertion fluency focus hybrid immersion locative serendipity organic overview performative peripheral awareness personal place-specific seductive sociality sublime trustworthy visibility

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MSc Design, 2018

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